1. Charge the coil
Warp is not free thrust — hold the charge long enough to lock a jump vector. Panic-tap and you blink into a rock; patience wins the blink.
CLASHROIDS warp is the short-range jump that cuts angles across the asteroid belt — charge the coil, blink past the rock wall, reorient, and strike (or extract) before rivals close the lane. Free in the browser. Steam Coming Soon (app 4296990) — wishlist toward 10K+.
Warp is not free thrust — hold the charge long enough to lock a jump vector. Panic-tap and you blink into a rock; patience wins the blink.
Cut through asteroid cover and contested scrap lanes in one hop. Short-range means you still have to land clean — mistime it and you reappear in someone's crosshair.
Exit facing the fight you want. Warp without a reorient plan dumps you facing the wrong way while the lane closes behind you.
Use the blink to ambush a haul, peel off a turret line, or extract before death dumps the cargo. Warp is the reposition tool — not a free escape forever.